// Clipping [ShaderRegex\ShaderFixes\regex.ini\_Decals2][ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Dec 12 23:44:53 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[172], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texture2d (uint,uint,uint,uint) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 18
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)

// Decals 2 - Calculate depth
mov r11.z, r1.x
mad r11.w, r11.z, cb1[65].x, cb1[65].y
mad r11.z, r11.z, cb1[65].z, -cb1[65].w
div r11.z, l(1.000000, 1.000000, 1.000000, 1.000000), r11.z
add r11.z, r11.z, r11.w

// Decals 2 - Stereo Adjustment
ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t120.xyzw
add r10.w, r11.z, -r10.y
mul r10.w, r10.w, cb1[140].x
mul r10.w, r10.w, l(0.5)
div r10.w, r10.w, r11.z
// mul r10.w, r10.w, r9.w
mad r11.x, r10.w, -r10.x, v0.x

mul r0.xyzw, v0.yyyy, cb0[1].xyzw
// Decals 2 - Replace v0 with corrected r11
mad r0.xyzw, r11.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r0.w, -r1.x, l(0.875000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
dp2 r0.w, r0.yzyy, r0.yzyy
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb2[3].y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r15.xyz, r1.xyzx, r1.wwww
mov r15.w, l(1.0)
mul r16.xyzw, r15.yyyy, cb1[1].xyzw
mad r16.xyzw, r15.xxxx, cb1[0].xyzw, r16.xyzw
mad r16.xyzw, r15.zzzz, cb1[2].xyzw, r16.xyzw
add r16.xyzw, r16.xyzw, cb1[3].xyzw
// Multiple Effects - Reflection Variant - Check for user option for depth
ld_indexable(texture1d)(float,float,float,float) r13.xyzw, l(4, 0, 0, 0), t120.xyzw
eq r13.w, r13.y, l(1.0)
//  Multiple Effects - Reflection Variant - Backup W for later
mov r17.w, r16.w
// Multiple Effects - Reflection Variant - Stereo Fix based on user depth option
if_nz r13.w
mov r14.w, r16.w
mov r16.xyzw, l(0,0,0,0)
mad r16.x, r14.w, -r14.x, r16.x
else
add r14.w, r16.w, -r14.y
// mul r14.w, r14.w, r12.w
mov r16.xyzw, l(0,0,0,0)
mad r16.x, r14.w, -r14.x, r16.x
endif
//  Multiple Effects - Reflection Variant - Transform from clip to world
mul r15.xyzw, r16.yyyy, cb1[41].xyzw
mad r15.xyzw, r16.xxxx, cb1[40].xyzw, r15.xyzw
mad r15.xyzw, r16.zzzz, cb1[42].xyzw, r15.xyzw
mad r15.xyzw, r16.wwww, cb1[43].xyzw, r15.xyzw 

div r1.xyz, r1.xyzx, r1.wwww

//  Multiple Effects - Store original value of r1 into r16 for later use
add r16.xyz, r1.xyzx, -cb1[71].xyzx

//  Multiple Effects - Add stereo correction to r1
add r1.xyz, r1.xyz, r15.xyzx

add r1.xyz, r1.xyzx, -cb1[71].xyzx


mad r2.xyzw, r1.xyxy, l(0.00166666671, 0.00166666671, 0.00166666671, 0.00166666671), -r0.zyzy
add r1.xyz, -r1.xyzx, cb1[68].xyzx
min r1.w, |cb0[12].z|, l(1.000000)
add r1.w, r1.w, l(-0.499999)
max r1.w, r1.w, l(0.000000)
round_ne r1.w, r1.w
mad r2.xyzw, r1.wwww, r2.xyzw, r0.zyzy
add r3.xy, r2.zwzz, l(0.050000, 0.250000, 0.000000, 0.000000)

sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t2.xzwy, s0
mul r3.xyzw, r2.zwzw, l(2.130000, 2.130000, 0.600000, 0.600000)

sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t2.yxzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.zwzz, t7.wxyz, s0
add r3.x, -r1.w, r3.x
mad r1.w, r3.x, l(0.500000), r1.w
add r1.w, -r1.w, l(1.000000)
mad_sat r0.w, r0.w, l(2.500000), -r1.w
max r1.w, r0.w, l(0.000001)
add r0.w, r0.w, r0.w
min r0.w, r0.w, l(1.000000)
log r3.x, r1.w
mul r3.x, r3.x, l(0.800000)
exp r3.x, r3.x
mul r4.xy, r2.zwzz, l(0.251000, 0.251000, 0.000000, 0.000000)


sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t3.yxzw, s0
itof r4.yz, cb1[149].zzwz
mad r4.y, r4.z, l(4.656612873E-010), r4.y
mul r5.xzw, r4.yyyy, l(0.015613, 0.000000, -0.001500, 0.001000)
mad r6.xyzw, r2.zwzw, l(0.500000, 0.500000, 1.100000, 1.100000), r5.zwww
mov r5.yw, l(0,0,0,0)
add r4.xz, r4.xxxx, r5.xxyx


sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xzxx, t4.yxzw, s0
mul r5.xy, r4.yyyy, l(0.012985, 0.050000, 0.000000, 0.000000)
mov r5.yz, r5.yyxy
mad r4.zw, r2.zzzw, l(0.000000, 0.000000, 0.100000, 0.100000), r5.zzzw


sample_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t4.xzyw, s0
add r4.x, r4.z, r4.x
mov_sat r4.z, r4.x
mul_sat r4.x, r4.x, l(0.500000)
add r5.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)


sample_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t2.xzwy, s0
dp2 r6.x, l(-0.416146845, -0.909297407, 0.000000, 0.000000), r5.zwzz
dp2 r6.y, l(0.909297407, -0.416146845, 0.000000, 0.000000), r5.zwzz
add r5.zw, r6.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)


sample_indexable(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.xzyw, s0
add r5.z, -r4.w, r5.z
mad r4.w, r4.z, r5.z, r4.w
max r4.w, |r4.w|, l(0.000001)
mul r4.w, r4.w, r4.w
min r5.z, r4.w, l(1.000000)
max r4.w, r4.w, l(0.000001)
mul r4.w, r4.w, r4.w
mul r3.x, r3.x, r5.z
mad r3.x, r3.x, l(0.196874991), l(-0.058800)
dp3 r5.z, r1.xyzx, r1.xyzx
rsq r5.z, r5.z
mul r1.xyz, r1.xyzx, r5.zzzz
mad r2.xyzw, r1.xyxy, r3.xxxx, r2.xyzw
mul r2.xyzw, r2.xyzw, l(1.250000, 1.250000, 0.800000, 0.800000)
mad r2.zw, r4.yyyy, l(0.000000, 0.000000, 0.000400, -0.000400), r2.zzzw
mad r2.xy, r4.yyyy, l(-0.002000, -0.002000, 0.000000, 0.000000), r2.xyxx


sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t5.xyzw, s0
mad r6.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.zwzz, t6.xyzw, s0
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r2.xyxx, r2.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r2.z, r2.w
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
add r2.xyz, r2.xyzx, -r6.xyzx
mad r2.xyz, r2.xyzx, l(0.700000, 0.700000, 0.700000, 0.000000), r6.xyzx


sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.zyzz, t1.zxyw, s0
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mul r0.x, r0.x, cb0[13].y
mul r6.w, r0.x, r0.w
mad r0.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r0.xyxx, r0.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.z, r0.w
add r2.xyz, -r0.xyzx, r2.xyzx
mad r0.xyz, r2.xyzx, l(1.250000, 1.250000, 1.250000, 0.000000), r0.xyzx
mad r2.xyz, r0.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r0.w, cb0[5].xyzx, cb0[5].xyzx
rsq r7.y, r0.w
dp3 r0.w, cb0[6].xyzx, cb0[6].xyzx
rsq r7.z, r0.w
mul r2.xy, r2.yxyy, r7.yzyy
mul r7.xyz, r2.xxxx, cb0[5].xyzx
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r2.x, r0.w, -r2.z
mul r8.xyz, r0.wwww, cb0[4].xyzx
mad r2.xzw, r2.xxxx, cb0[4].xxyz, r7.xxyz
mad r2.xyz, r2.yyyy, cb0[6].xyzx, r2.xzwx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r0.w, r2.xyzx, r1.xyzx
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
log r0.w, |r0.w|
mul r0.w, r0.w, l(0.100000)
exp r0.w, r0.w
mad r0.w, r0.w, l(0.900000), l(0.100000)
add r0.w, -r0.w, l(1.000000)
add r2.x, -r3.y, r3.z
mad r2.x, r4.z, r2.x, r3.y
add r2.y, -r2.x, r3.w
mad r2.x, r4.x, r2.y, r2.x
mov r5.x, l(0)
mad r2.xy, r2.xxxx, l(2.000000, 3.500000, 0.000000, 0.000000), r5.xyxx


sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t8.xyzw, s0
dp3 r2.w, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r2.xyzx
mad r2.xyz, -r2.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r2.xyzx
mul r3.xyz, r2.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r3.xyz, r2.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r3.zxyz
mul r3.xyz, r3.xyzx, l(0.951056540, 0.951056540, 0.951056540, 0.000000)
mad r2.xyz, r2.xyzx, l(0.309016973, 0.309016973, 0.309016973, 0.000000), r3.xyzx
mad r2.xyz, r2.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r2.xyzx
dp3 r2.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r2.w, r2.w, r2.w
max r2.w, r2.w, l(0.050000)
min r2.w, r2.w, l(1.000000)
mad r2.w, r2.w, l(0.900000), l(0.100000)
mad r3.x, r2.w, l(-3.000000), l(4.000000)
mul r2.xyz, r2.xyzx, r3.xxxx
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r4.wwww, r2.xyzx
mad r2.xyz, -r2.xyzx, r4.wwww, l(0.000000, 0.003477, 0.005000, 0.000000)
mad r2.xyz, r1.zzzz, r2.xyzx, r3.xyzx
mul r0.w, r1.w, r1.w
mul r1.w, r0.w, r1.w
mad r2.xyz, r2.xyzx, r0.wwww, l(-0.000000, -0.003477, -0.005000, 0.000000)
mad r2.xyz, r0.wwww, r2.xyzx, l(0.000000, 0.003477, 0.005000, 0.000000)
dp3 r0.w, r0.xyzx, r1.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.xyzx


sample_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t9.xyzw, s2
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
exp r0.xyz, r0.xyzx
mad r1.xyz, -r0.xyzx, l(0.500002, 0.545883, 0.600000, 0.000000), r2.xyzx
mul r0.xyz, r0.xyzx, l(0.500002, 0.545883, 0.600000, 0.000000)
mad r0.xyz, r1.xyzx, l(0.800000, 0.800000, 0.800000, 0.000000), r0.xyzx
add r0.xyz, r2.xyzx, r0.xyzx
mov_sat o0.xyz, r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, r2.wwww
ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t11.yzwx
ne r1.x, r0.w, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
movc r0.w, r1.x, r0.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, cb2[2].xyzx
max r6.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)

// r0.x candidate
mul r1.xyzw, r0.yyyy, cb1[45].xyzw
mad r1.xyzw, r0.xxxx, cb1[44].xyzw, r1.xyzw
mul r2.xyzw, r0.xyzw, cb1[140].zwzw


sample_l_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t0.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t0.yxzw, s1, l(0.000000)
mad r1.xyzw, r0.xxxx, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.yzxy, r1.wwww

// div r15.xyz, r1.xyzx, r1.wwww
// mov r15.w, l(1.0)
// mul r16.xyzw, r15.yyyy, cb1[1].xyzw
// mad r16.xyzw, r15.xxxx, cb1[0].xyzw, r16.xyzw
// mad r16.xyzw, r15.zzzz, cb1[2].xyzw, r16.xyzw
// add r16.xyzw, r16.xyzw, cb1[3].xyzw
// add r14.w, r16.w, -r14.y
// mul r14.w, r14.w, r12.w
// mov r16.xyzw, l(0,0,0,0)
// mad r16.x, r14.w, -r14.x, r16.x
// mul r15.xyzw, r16.yyyy, cb1[41].xyzw
// mad r15.xyzw, r16.xxxx, cb1[40].xyzw, r15.xyzw
// mad r15.xyzw, r16.zzzz, cb1[42].xyzw, r15.xyzw
// mad r15.xyzw, r16.wwww, cb1[43].xyzw, r15.xyzw 
// div r1.xyz, r1.yzxy, r1.wwww
// add r1.xyz, r1.xyzx, r15.yzxy

add r1.xyz, r1.xyzx, -cb1[71].yzxy
mul r2.xyzw, r0.wwww, cb1[45].xyzw
mad r2.xyzw, r0.zzzz, cb1[44].xyzw, r2.xyzw
mad r0.xyzw, r0.yyyy, cb1[46].xyzw, r2.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyz, r0.yzxy, r0.wwww

// div r15.xyz, r0.xyzx, r0.wwww
// mov r15.w, l(1.0)
// mul r16.xyzw, r15.yyyy, cb1[1].xyzw
// mad r16.xyzw, r15.xxxx, cb1[0].xyzw, r16.xyzw
// mad r16.xyzw, r15.zzzz, cb1[2].xyzw, r16.xyzw
// add r16.xyzw, r16.xyzw, cb1[3].xyzw
// add r14.w, r16.w, -r14.y
// mul r14.w, r14.w, r12.w
// mov r16.xyzw, l(0,0,0,0)
// mad r16.x, r14.w, -r14.x, r16.x
// mul r15.xyzw, r16.yyyy, cb1[41].xyzw
// mad r15.xyzw, r16.xxxx, cb1[40].xyzw, r15.xyzw
// mad r15.xyzw, r16.zzzz, cb1[42].xyzw, r15.xyzw
// mad r15.xyzw, r16.wwww, cb1[43].xyzw, r15.xyzw 
// div r0.xyz, r0.yzxy, r0.wwww
// add r0.xyz, r0.xyzx, r15.yzxy

add r0.xyz, r0.xyzx, -cb1[71].yzxy
add r0.xyz, -r0.xyzx, r1.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r1.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r2.xyzw, r1.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r1.xyzw, cb1[140].zwzw


sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.zwzz, t0.xyzw, s1, l(0.000000)
mad r2.xyzw, r0.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww

// div r15.xyz, r2.xyzx, r2.wwww
// mov r15.w, l(1.0)
// mul r16.xyzw, r15.yyyy, cb1[1].xyzw
// mad r16.xyzw, r15.xxxx, cb1[0].xyzw, r16.xyzw
// mad r16.xyzw, r15.zzzz, cb1[2].xyzw, r16.xyzw
// add r16.xyzw, r16.xyzw, cb1[3].xyzw
// add r14.w, r16.w, -r14.y
// mul r14.w, r14.w, r12.w
// mov r16.xyzw, l(0,0,0,0)
// mad r16.x, r14.w, -r14.x, r16.x
// mul r15.xyzw, r16.yyyy, cb1[41].xyzw
// mad r15.xyzw, r16.xxxx, cb1[40].xyzw, r15.xyzw
// mad r15.xyzw, r16.zzzz, cb1[42].xyzw, r15.xyzw
// mad r15.xyzw, r16.wwww, cb1[43].xyzw, r15.xyzw 
// div r2.xyz, r2.zxyz, r2.wwww
// add r2.xyz, r2.xyzx, r15.zxyz

add r2.xyz, r2.xyzx, -cb1[71].zxyz
mul r3.xyzw, r1.wwww, cb1[45].xyzw
mad r3.xyzw, r1.zzzz, cb1[44].xyzw, r3.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.zxyz, r1.wwww

// div r15.xyz, r1.zxyz, r1.wwww
// mov r15.w, l(1.0)
// mul r16.xyzw, r15.yyyy, cb1[1].xyzw
// mad r16.xyzw, r15.xxxx, cb1[0].xyzw, r16.xyzw
// mad r16.xyzw, r15.zzzz, cb1[2].xyzw, r16.xyzw
// add r16.xyzw, r16.xyzw, cb1[3].xyzw
// add r14.w, r16.w, -r14.y
// mul r14.w, r14.w, r12.w
// mov r16.xyzw, l(0,0,0,0)
// mad r16.x, r14.w, -r14.x, r16.x
// mul r15.xyzw, r16.yyyy, cb1[41].xyzw
// mad r15.xyzw, r16.xxxx, cb1[40].xyzw, r15.xyzw
// mad r15.xyzw, r16.zzzz, cb1[42].xyzw, r15.xyzw
// mad r15.xyzw, r16.wwww, cb1[43].xyzw, r15.xyzw 
// div r1.xyz, r1.zxyz, r1.wwww
// add r1.xyz, r1.xyzx, r15.zxyz

add r1.xyz, r1.xyzx, -cb1[71].zxyz
add r1.xyz, -r2.xyzx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r0.xyzx, r1.xyzx
mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
dp3 r0.x, r0.xyzx, r8.xyzx
ge r0.x, cb0[13].z, r0.x
ftou r1.xy, v0.xyxx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.y, r1.xyzw, t10.yxzw
and r0.yz, r0.yyyy, l(0, 4, 128, 0)
ieq r0.yz, r0.yyzy, l(0, 4, 128, 0)
ine r0.w, cb0[14].x, l(0)
not r1.x, r0.w
and r0.y, r0.w, r0.y
and r0.z, r0.z, r1.x
or r0.y, r0.y, r0.z
not r0.y, r0.y
or r0.x, r0.y, r0.x
movc r0.xyzw, r0.xxxx, l(0,0,0,0), r6.xyzw
mov o3.xyzw, r0.xyzw
mov o0.w, r0.w
mov o1.w, r0.w
mov o2.w, r0.w
mov o2.xyz, l(1.000000,0,0,0)
ret
// Approximately 0 instruction slots used
